Structurally, Killing Floor 2’s “Zed-conomy” closely resembles current economies present in Team Fortress 2 and Counter-Strike: Global Offensive. In a rather sizable banner on the Trading Floor landing page, Tripwire states that community-created content will be purely cosmetic. Tripwire was quick to clarify that this will not be the case. Tripwire Interactive announced last night that their latest horde-based cooperative shooter, Killing Floor 2, will be joining the Steam Marketplace with the introduction of the “Trading Floor.” This announcement initially upset fans, who, in light Overkill Software’s recent decisions regarding Payday 2‘s microtransactions, were likely concerned that Killing Floor 2’s community-created content would offer stat boosts locked behind paywalls.
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KILLING FLOOR 2 USB KEYS MODS
Developers can then choose their favorite mods and implement them into their game, with content creator, developer, and Valve taking a cut of whatever profits the community items make as they’re sold in-game for real money. After all, Valve’s digital content distribution platform Steam provides developers with the perfect avenue for broadening their marketing horizons, as the Steam Marketplace allows independent content creators (like modders) to upload their custom skins, maps, and 3D models onto a central community hub.
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Ever since Valve introduced Team Fortress 2’s “Mannconomy” in 2010, in-game economies have become the norm for up-and-coming multiplayer games.